Overview
Scythe is a board game for one to five players designed by Jamey Stegmaier and published by Stonemaier Games in 2016. Set in an alternative history version of 1920s Europe, players control factions that produce resources, develop economic infrastructure, and use dieselpunk combat mechs to engage in combat and control territories. Players take up to two actions per turn using individual player boards, and the game proceeds until one player has earned six achievements. At this point, the players receive coins for the achievements they have attained and the territories they control, and the player with the most coins is declared the winner.
Stonemaier Games crowdfunded the development of Scythe, raising over $1.8 million through a Kickstarter campaign. Scythe was released to critical and commercial praise for its gameplay, combination of Eurogame and combat mechanics, theme, and the game artwork, which was produced by Polish painter Jakub Różalski under the name World of 1920+. Three major expansions, a spin-off, and a digital version have been released for the game.
Gameplay
Scythe takes place in an alternative history version of 1920s Europe that is recovering from the effects of the WWI. Players represent different factions seeking their fortune in the redeveloping landscape. Players build an economic engine by selecting one of four main actions each turn. Each action is listed on the top of a personal player board, and players cannot take the same action in consecutive turns. They may also take a corresponding second action as listed on their player board. Actions allow players to move units on the board, trade for or produce goods, bolster their military for combat, deploy mechs, enlist recruits for continuous bonuses or build structures. The actions themselves may also be upgraded, making them either less costly to enact or stronger when deployed.
From Wikipedia (CC BY-SA 4.0).